Wednesday, December 3, 2014

The company P was founded in 2006 in part because they practically could implement pervasive game M


The company P was founded in 2006 in part because they practically could implement pervasive game Momentum, which was held in the autumn of the same year. P's business grammys 2012 idea is mainly to work with different types of pervasive grammys 2012 entertainment and closely related issues such as social media. Pervasive games can also be called reality games and usually means game where you mix and different types of media such as computers, mobile phones, televisions, and then use the reality that game plan. This can be likened to playing computer games - although that one plays out in reality.
P now has his office in central grammys 2012 Stockholm after having previously been localized in Visby. The company makes both large and small productions but also seems to advise on matters grammys 2012 example of new media and participatory culture. In autumn 2007, as the game went on The Truth About Marika P created together with SVT. It was P's first really big production, and it is this type of large-scale entertainment that you want to focus on.
The productions are project based and the small core of people who constitute the P gets in the projects joined by several grammys 2012 persons grammys 2012 in P's network. These can range from programmers to artists. grammys 2012
P is a growing company grammys 2012 and work is continuing grammys 2012 to expand its workforce by competent people. The thing that always takes a lot of time on the smaller the company, however, to find skilled personnel and to train those new to everything about how the company works.
It also works extensively with various types of collaboration and networking. This is because it is a small company grammys 2012 in collaboration with others can produce very large productions. Networking simply becomes a vital part of both other small entrepreneurs and large robust actors.
It has great ambitions of being in the forefront of new media forms and types of new technologies. This is linked to the majority of P has a background in the scientific community in the borderland between what has been possible to complete and no. An example of this is how, in reality game The Truth About Marika using augmented reality. It can be explained as technologies grammys 2012 incorporated into the game to enhance the experience. In Marika instance, you could shoot semacode matrices that sat set outdoors with his camera phone. Via an internet rooster linked programs then sent information grammys 2012 back to the player's cell phone. One can say that it is about to add a layer of information grammys 2012 outside of reality. 2. Objectives for Learning
During my time at The companys P, I worked grammys 2012 primarily with putting together a new website with WordPress as a basis for being able to get a new and easy platform to gather a portfolio on. Around this, I also worked with the right portfolio and sides such as Youtube and Flickr to publish more material from previous projects. It felt really instructive and useful to build several parts of the 2.0-shape. The work of the portfolio yielded beyond that I learned more about the tools further insight into the earlier productions.
I also worked with pre-sales work, call and book appointments with potential partners or customers. A fun and challenging task to become tangled around among the bills and then a good way to make their expenses.
These two tasks were those who occupied the most time and followed throughout LiA set. In addition to them, so I got among other things, help with some game design to two different projects and help prepare presentation materials. It was fun to also do some minor things that gave variety and could sometimes be quite challenging for example if it was time pressure. 4. How do I worked in projects
Thanks to great feedback from my supervisor, I received confirmation that I did a good job and that I was prized at work. This felt obviously very fun and probably had a positive impact on the continued time. 5. The contact with the client
I am very pleased with my choice by Lia and it is also good that I have accomplished things in my time P. What I could really liked more of the game design but I was aware that there would be low on that front right now. Because I'm glad I still had to work with game design on a couple of occasions.
It has been a fun and interesting time in Stockholm and my interest grammys 2012 in different types of pervasive really brought. To somehow work with that type of entertainment really feels like a possible future grammys 2012 for me.
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